{"id":348005,"date":"2024-08-29T06:00:36","date_gmt":"2024-08-29T13:00:36","guid":{"rendered":"https:\/\/operationrainfall.com\/?p=348005"},"modified":"2024-09-09T18:41:58","modified_gmt":"2024-09-10T01:41:58","slug":"arnie-roth-interview-final-fantasy-vii-orchestra-world-tour-part-one","status":"publish","type":"post","link":"https:\/\/operationrainfall.com\/2024\/08\/29\/arnie-roth-interview-final-fantasy-vii-orchestra-world-tour-part-one\/","title":{"rendered":"INTERVIEW (Part One): Conductor Arnie Roth discusses FINAL FANTASY VII Rebirth Orchestra World Tour, Conducting, and More"},"content":{"rendered":"<p style=\"text-align: justify;\">If you are a\u00a0<em>FINAL FANTASY VII\u00a0<\/em>fan, or even a fan of <em>FINAL FANTASY\u00a0<\/em>in general, then you undoubtedly know that\u00a0one of the biggest releases of 2024 was\u00a0<em>FINAL FANTASY VII Rebirth <\/em>exclusively on the PlayStation 5. A few months after the game was released, AWR Music, in conjunction with SQUARE ENIX, embarked on a worldwide orchestra tour to bring the music of the game to fans far and wide.<\/p>\n<p style=\"text-align: justify;\">After attending the debut performance for <em>FINAL FANTASY VII Rebirth Orchestra World Tour\u00a0<\/em>in Los Angeles, I was lucky enough to sit down for an interview with one of the two conductors for the tour, Arnie Roth. In Part One of this two-part interview, we talk about his background, the role a conductor has in an orchestra and with a video game concert series, and more.<\/p>\n<p style=\"text-align: center;\"><em>You can check out my review of\u00a0FINAL FANTASY VII Rebirth Orchestra World Tour <a href=\"https:\/\/operationrainfall.com\/2024\/08\/15\/final-fantasy-vii-rebirth-orchestra-world-tour-review-los-angeles\/\" target=\"_blank\" rel=\"noopener\">here<\/a>.<\/em><\/p>\n<p style=\"text-align: center;\"><em>You can also purchase tickets for\u00a0FINAL FANTASY VII Rebirth Orchestra World Tour <a href=\"https:\/\/www.ffvii-rebirthconcerts.com\/tour-schedule\" target=\"_blank\" rel=\"noopener\">now<\/a>.<\/em><\/p>\n<p style=\"text-align: center;\"><em>Finally, you can find out more about AWR Music at their <a href=\"https:\/\/www.awrmusic.com\/\" target=\"_blank\" rel=\"noopener\">official website<\/a>, on <a href=\"https:\/\/www.instagram.com\/awrmusicchicago\" target=\"_blank\" rel=\"noopener\">Instagram<\/a>, on <a href=\"https:\/\/www.facebook.com\/awrmusicchicago\" target=\"_blank\" rel=\"noopener\">Facebook<\/a>, on <a href=\"https:\/\/www.linkedin.com\/company\/awr-music\" target=\"_blank\" rel=\"noopener\">LinkedIn<\/a>, and on <a href=\"https:\/\/twitter.com\/awrmusicchicago\" target=\"_blank\" rel=\"noopener\">X<\/a>.<\/em><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><em>This interview has been edited for content and clarity.<\/em><\/p>\n<figure id=\"attachment_348007\" aria-describedby=\"caption-attachment-348007\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-348007\" src=\"https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/Arnie-Rothmusic-director_MarcHauser.jpeg?resize=610%2C458&#038;ssl=1\" alt=\"Final fantasy vii rebirth\" width=\"610\" height=\"458\" srcset=\"https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/Arnie-Rothmusic-director_MarcHauser.jpeg?resize=610%2C458&amp;ssl=1 610w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/Arnie-Rothmusic-director_MarcHauser.jpeg?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/Arnie-Rothmusic-director_MarcHauser.jpeg?resize=147%2C110&amp;ssl=1 147w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/Arnie-Rothmusic-director_MarcHauser.jpeg?w=666&amp;ssl=1 666w\" sizes=\"auto, (max-width: 610px) 100vw, 610px\" \/><figcaption id=\"caption-attachment-348007\" class=\"wp-caption-text\"><em>Conductor Arnie Roth. (Image owned by AWR Productions).<\/em><\/figcaption><\/figure>\n<p style=\"text-align: justify;\"><strong><em>Operation Rainfall<\/em><\/strong><strong>: My name is Quentin H. with <em>Operation Rainfall<\/em>, and you are?<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Arnie Roth: <\/strong>Arnie Roth &#8211; I am the producer, conductor, and music director of <em>FINAL FANTASY VII Rebirth Orchestra World Tour<\/em>. I also did [<em>FINAL FANTASY VII]<\/em>\u00a0<em><a href=\"https:\/\/operationrainfall.com\/2021\/11\/01\/final-fantasy-vii-remake-orchestra-world-tour-review\/\" target=\"_blank\" rel=\"noopener\">Remake<\/a> <\/em>[<em>Orchestra World Tour<\/em>], producer and conductor of <em>Distant Worlds <\/em>for many, many years, <a href=\"https:\/\/operationrainfall.com\/2024\/01\/30\/nier-orchestra-concert-12024-the-end-of-data-debut-performance-review\/\" target=\"_blank\" rel=\"noopener\"><em>NieR<\/em><\/a> \u2013 another video game series &#8211; and several others. But that\u2019s me!<\/p>\n<p style=\"text-align: justify;\"><strong><em>OR<\/em><\/strong><strong>: You said <a href=\"https:\/\/gamecloud.net.au\/features\/interviews\/a-new-world-and-music-from-final-fantasy-interview-with-arnie-roth\" target=\"_blank\" rel=\"noopener\">in an interview with GameCloud back in January 2016<\/a> that you studied the violin when you were eight, and that became your focus when you received your Bachelor and Master of Music degrees at Northwestern University before you gradually shifted into a role of producer, conductor, and composer\/arranger. And I think this started with the video game <em>Halo<\/em> where you were a musical arranger alongside actually performing the violin on the score in 2001, and as a composer\/conductor on the movie <em>Barbie as Rapunzel<\/em> in 2002. <\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>What made you want to go from only playing music on the violin to being more involved with the whole creative process? It is a pretty big step, after all.<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>AR: <\/strong>You have to actually go back and look &#8211; I commend you on the history. But you have to go back and look at more, because that will inform the decision a little bit. Yes, I was a violinist for\u2026I don\u2019t know how many years\u2026Fifty years? Or more? But the point is that as I was doing more and more national television and radio recording work, album recording, and things like that &#8211; I was doing a big volume of writing arrangements for the various artists and products as well.<\/p>\n<p style=\"text-align: justify;\">As I would do more writing, I would be asked by the actual artists themselves to come out to do the concerts live when they performed these new arrangements. So, I was doing more and more conducting and writing and arranging. Eventually, some artists started asking me to produce entire concerts and shows for them. Diana Ross, Peter Cetera, Jewel, Charlotte Church, a whole bunch of artists over the years.<\/p>\n<p style=\"text-align: justify;\">And that led to my being appointed the music director and conductor of Chicagoland Pops Orchestra here in Chicago. That orchestra was in existence for a good number of years. While it was in existence, we were doing research about new products and new entertainment options because I would be creating the subscription series every year &#8211; three or four artists, that kind of thing, with the orchestra.<\/p>\n<p style=\"text-align: justify;\">I decided after researching about what Japan was doing with video game concerts in the late 1990s and early 2000s to offer to do <em>Dear Friends: Music from FINAL FANTASY<\/em>. And that was actually the start of all the video game production in terms of AWR producing concerts.<\/p>\n<p style=\"text-align: justify;\">Yes, you\u2019re correct: I did, as a violinist and an arranger, work on <em>Halo<\/em>. Because it happened that the two composers, Martin O&#8217;Donnell and Michael Salvatori, very close friends of mine &#8211; they were working here in Chicago, and we were working on many other projects. It just happened that they were working on <em>Halo, <\/em>and I helped them with some orchestra arrangements on that.<\/p>\n<hr \/>\n<p style=\"text-align: center;\"><span style=\"font-size: 18pt;\"><em><strong>&#8220;And I can stretch these things with particular poignant moments with Aerith or an exciting moment with a battle medley. We can go further with that live in the concert. We can do bigger hits on some of the same points, different than what they saw in the game &#8211; yet preserving the performance as very much the same as they are dealing with in the game.<\/strong><\/em><\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18pt;\"><em><strong>So yes, we\u2019re trying to stay as close to the performance template as they heard in the game, but we make the music breathe alive.&#8221;<\/strong><\/em><\/span><\/p>\n<hr \/>\n<p style=\"text-align: justify;\"><strong><em>OR<\/em><\/strong><strong>: Did you have a background in playing video games before this?<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>AR: <\/strong>Not really before that, only just casually. Not with the intent of it ever becoming a concert situation. Which is interesting in and of itself &#8211; I mean, [that] my life went that direction. I think you need to look again at a wider net, if you look at what orchestras are doing these days. There\u2019s an awful lot of movies with live orchestras happening. This never happened 15, 20 years ago. That started happening almost concurrently when we were starting to introduce video game concerts. I think there is kind of a broadening of all these things. At the very beginning, it was something like \u2018is that really going to be a ticket-selling entertainment item?\u2019 Many orchestras and presenters didn\u2019t believe that [it would be] at the beginning. So, it\u2019s taken a good number of years &#8211; now it\u2019s quite in-demand &#8211; and we\u2019re going all over the place, all over the world, with these things. But it\u2019s been an interesting road.<\/p>\n<p style=\"text-align: justify;\"><strong><em>OR<\/em><\/strong><strong>: Did you see the movie <em>T\u00e1r<\/em>?<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>AR: <\/strong>I did.<\/p>\n<p style=\"text-align: justify;\"><strong><em>OR<\/em><\/strong><strong>: <a href=\"https:\/\/youtu.be\/Nni94-z1JoU?si=o2TKVA_OnoKCqqpn\" target=\"_blank\" rel=\"noopener\">During the [movie&#8217;s] opening<\/a>, Lydia T\u00e1r talks in an interview about how time is the essential piece of interpretation, and how her left hand shapes the music while her right hand marks time and moves it forward and stops it as she wishes. <\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><a href=\"https:\/\/www.youtube.com\/watch?v=3AL2Pz47JHY\" target=\"_blank\" rel=\"noopener\">In the lead up to the ending<\/a> where she is conducting a <em>Monster Hunter: World<\/em> orchestra performance, the film takes pains to make it look like she has no ability to interpret that game&#8217;s score beyond what is on the paper and what the composer thinks about it.<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>How true is this? Are you merely a human metronome through and through at a video game concert? Or do you have the space to interpret the music score of composers like Nobuo Uematsu, Masayoshi Soken, Yoko Shimomura, and Masashi Hamauzu for yourself to an orchestra and for the public?<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>AR: <\/strong>There\u2019s several parts to that question.<\/p>\n<p style=\"text-align: justify;\">From the movie <em>T\u00e1r<\/em>, and I only saw it once &#8211; but at the end of it, where she was sayin the basic concept that you\u2019ve giving the orchestra the basic timeframe work with your right hand, mostly &#8211; those that are right-handed &#8211; and with your left, you\u2019re doing some separate cuing and shaping. You\u2019re doing that with your right hand as well. There is a lot that can be done with the two hands. There\u2019s a lot you can do with the two hands with shaping music.<\/p>\n<p style=\"text-align: justify;\">Now, you have to look at what <em>we <\/em>do in the various productions. There are productions where we need to stay very faithfully with the pre-lay and the tempo met[ronome]. Sometimes that\u2019s met with a click track that\u2019s fed to some of the musicians in the orchestra and the conductor. Sometimes the <em>entire <\/em>orchestra &#8211; I can give you examples of that kind of thing.<\/p>\n<p style=\"text-align: justify;\">I am <em>very <\/em>fortunate that for <em>Distant Worlds<\/em>, they are allowing me &#8211; and this is very much because of the way we started this with Nobuo Uematsu &#8211; but they [SQUARE ENIX] are allowing me and AWR to be more free to conduct this music without a click track. It\u2019s my duty to get close to the way that all the fans have heard it in the game, of course, and <em>Distant Worlds <\/em>was kind of a unique situation. In <em>Distant Worlds<\/em>, we have each one of the scores represent one song or one sequence from a specific game. And obviously, in <em>Distant Worlds<\/em>, we\u2019re trying to represent the entire <em>FINAL FANTASY <\/em>series as much as we can.<\/p>\n<p style=\"text-align: justify;\">So, that\u2019s challenging in and of itself. But the idea of having freedom to be able to stretch a cadence a little longer, to be able to push a tempo a little faster &#8211; we use synchronizing techniques. Obviously, it\u2019s not using a click track with <em>Distant Worlds<\/em>, for the most part. But there are visuals, there are various things that I can watch on the conductor video [so] that I know the arrival point is happening [for it]. And knowing the music really well, I am able to accelerate to get to that arrival point &#8211; or if we\u2019re ahead, I\u2019m able to pull it back a little bit.<\/p>\n<p style=\"text-align: justify;\">The good news is that all of these things are not designed by SQUARE ENIX to be what we call \u2018hard sync.&#8217; To give you an example of \u2018hard synchronization:\u2019 if the rabbit hits the wall, and the cymbal crashes five seconds later, even a five-year old knows that there is a problem, that the sync isn\u2019t working. So, we never have that kind of thing like a cartoon &#8211; slam into a wall, everything has to stop or crash, right? We have battle scenes, of course. It\u2019s mostly gameplay cuts and things like that. So, that gives us more flexibility in terms of our sync and how tightly we have to be in sync with that.<\/p>\n<p style=\"text-align: justify;\">Now <em>FINAL FANTASY VII Rebirth <\/em>&#8211; we are staying very tightly in sync with the video as much as possible. But still, we\u2019re staying in the same template of not using a click track for the entire orchestra. As soon as you do that, if you put all the musicians on stage with a click track, they start tuning out some of their own performance. They\u2019re focused in on the metronome that\u2019s going on in their ear, basically. And we really prefer for the orchestra to work with me, musically, if the music can breathe.<\/p>\n<p style=\"text-align: justify;\">You also have to look at this from a video game standpoint. These players, of listening to the same recording of the same music with the same dynamic progression and the same tempo every time they play the game. For the first time they come to the concert, and all the sudden they can see the full dynamic range, really, <em>pianissimo <\/em>and <em>fortissimo <\/em>off the top &#8211; because in the game, they don\u2019t want the players to have to reach for the volume, obviously, reaching to move it up and down all the time. So, it\u2019s very compressed, right? Everything kind of meets in the middle. So, we can do that. That\u2019s another function of what the live concert can do.<\/p>\n<p style=\"text-align: justify;\">And I can stretch these things with particular poignant moments with Aerith or an exciting moment with a battle medley. We can go further with that live in the concert. We can do bigger hits on some of the same points, different than what they saw in the game &#8211; yet preserving the performance as very much the same as they are dealing with in the game.<\/p>\n<p style=\"text-align: justify;\">So yes, we\u2019re trying to stay as close to the performance template as they heard in the game, but we make the music breathe alive.<\/p>\n<hr \/>\n<p style=\"text-align: center;\"><span style=\"font-size: 18pt;\"><em><strong>&#8220;You\u2019re pointing out&#8230;some of the reasons and directions that a conductor can have on the performance and the very reason that we\u2019re not using a metronome or a click track. <\/strong><\/em><\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18pt;\"><em><strong>It\u2019s for that reason I can shape that Aerith\u2019s Theme melody with the pianist. I can ask where they might put the emphasis on which note to make it a little more poignant or make a little more finality to the cadence of that melody. There are all these little things that I can do with rehearsal.&#8221;<\/strong><\/em><\/span><\/p>\n<hr \/>\n<p style=\"text-align: justify;\"><strong><em>OR<\/em><\/strong><strong>: I want to follow up on that. How do you see your relationship with the orchestra? I know that Andris Nelsons, who is the music director at the Boston Symphony Orchestra, <a href=\"https:\/\/www.egonzehnder.com\/insight\/interview-with-conductor-andris-nelsons\" target=\"_blank\" rel=\"noopener\">believes that<\/a> the composer is the driving force, the conductor encourages and leads the performers, and there is a hierarchy there. How do you see your role with them?<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>AR: <\/strong>The conductor is the leader. The orchestra doesn\u2019t start, doesn\u2019t pause, doesn\u2019t take a tempo for any of this without the conductor showing them. And he or she is also the leader in terms of making the musical interpretation and statement. You can set up a click track and a metronome, and just have them play the notes. And certainly, all the greatest orchestras have played many of these pieces, classic scores &#8211; you know: Brahms, Beethoven, Tchaikovsky, Ravel &#8211; they can play this, that isn\u2019t the issue. The notes are there. The issue is trying to make a musical statement, and pulling it back, arriving at a certain point, maybe you want to accent something new in the rhythm to push a particular structural point you\u2019re trying to show people.<\/p>\n<p style=\"text-align: justify;\">All of these things have to be thought about by the conductor in advance of any rehearsing. And I\u2019ll say another thing: musicians are very particular about rehearsal technique. It\u2019s critically important that you not waste their time or any rehearsal time. That you really have a plan mapped out, that you make very good use of all the precious seconds and minutes you have. For many of these things &#8211; because we don\u2019t have that many rehearsals &#8211; they may be fabulous musicians, but you really have to have a plan heading into this of how much time can I spend on this score, how much can I move forward. How much I\u2019m able to show them in the concert &#8211; and I don\u2019t have to go over this again in the rehearsal. I can save some of the gestures for later.<\/p>\n<p style=\"text-align: justify;\">I will tell you that when I first started doing these, you filled up the experience of how to do this over many years. This isn\u2019t something you learn immediately. And that\u2019s one of the issues for conductors: There\u2019s not as much opportunity for new conductors and young conductors to get out there and practice rehearsal technique. That\u2019s really critically important.<\/p>\n<p style=\"text-align: justify;\"><strong><em>OR<\/em><\/strong><strong>: To add on to that: <a href=\"https:\/\/www.ffvii-rebirthconcerts.com\/tour-schedule\" target=\"_blank\" rel=\"noopener\">Looking at the <em>FINAL FANTASY VII Rebirth Orchestra World Tour<\/em> schedule<\/a>: on August 31st and September 1st, you conduct the Osaka Symphony Orchestra, on September 7th and 8th, you conduct the Tokyo Philharmonic Orchestra in Kanagawa, and then on September 13th, you conduct the Metropolitan Festival Orchestra and Singapore Choir in Singapore. You&#8217;re working with all of these orchestras in a very compressed time [window] as a guest conductor because you\u2019re not their full-time conductor.<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>AR: <\/strong>Correct.<\/p>\n<p style=\"text-align: justify;\"><strong><em>OR<\/em><\/strong><strong>:<\/strong> <strong>Taking <em>Aerith&#8217;s Theme<\/em> in the performance&#8217;s second half as an example: you can easily explain the technical language of the score. For example, asking your pianist to play a D Major triad in inversion followed by a first inversion A minor triad, all of these broken chords in common time &#8211; it is the famous six-note non-functional harmony everyone recognizes.<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>But how do you get across the emotional and associative language of that music&#8217;s heart with the game, its story, and its characters in that narrow of a time window with these different orchestras you\u2019re popping in with? After all, technicality alone doesn&#8217;t show the soul of a musical piece.<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>AR: <\/strong>You\u2019re pointing out by that question some of the reasons and directions that a conductor can have on the performance and the very reason that we\u2019re not using a metronome or a click track. It\u2019s for that reason I can shape that <em>Aerith\u2019s Theme <\/em>melody with the pianist. I can ask where they might put the emphasis on which note to make it a little more poignant or make a little more finality to the cadence of that melody. There are all these little things that I can do with rehearsal. Every one of these three that you just mentioned &#8211; Osaka, Tokyo Philharmonic, Metropolitan Festival &#8211; and by the way, this next weekend, I\u2019m going to Forth Worth for the Fort Worth Symphony &#8211; I\u2019ve worked with every single one of those orchestras before in the past. So, although I am a featured guest conductor, these are all familiar orchestra who\u2019ve worked with me. I\u2019ve worked with them many times, and I have no problems with them.<\/p>\n<p style=\"text-align: justify;\">So, I\u2019ve worked with all of them before, so it won\u2019t be a big surprise to them or to me to work together. Not only that, but when you mention something like <em>Aerith\u2019s Theme<\/em>, this is something we would have played in <em>Distant Worlds <\/em>concerts as well. So, they have some experience with that. We\u2019ve actually gotten to an age with video game music &#8211; particularly classic ones like <em>Aerith\u2019s Theme<\/em>, <em>One-Winged Angel<\/em>, <em>To Zanarkand <\/em>&#8211; for many of these orchestras have played these things with me before. So, there is some knowledge of what I\u2019m going to do with them.<\/p>\n<p style=\"text-align: justify;\">With <em>FINAL FANTASY VII Rebirth <\/em>&#8211; there\u2019s a lot of big surprises in there for them. Even though a lot of it is based on things, you have this huge battle theme from <em>FINAL FANTASY VII<\/em>, you have this really difficult <em>J-E-N-O-V-A <\/em>battle epic &#8211; lots of very difficult things. You also have the very fun Suzuki scores that we are doing: <em>Bare Your Soul<\/em> and <em>Queen\u2019s Blood<\/em>, the card game, is fantastic. And by the way: [<em>Queen\u2019s Blood <\/em>is] very difficult for the orchestra as well. It\u2019s a very fast tempo thing. And in this concert, the orchestra\u2019s being asked to do many different styles.<\/p>\n<p style=\"text-align: justify;\">We have a big band in <em>Queens Blood<\/em>, you have a grand parade in <em>Rufus\u2019 Welcome Ceremony<\/em>, you have all this battle music, and then of course, you have this classic, poignant music like <em>Aerith\u2019s Theme<\/em>. I would say more than <em>Remake<\/em>, we have many more styles in this one that an orchestra has to be able to handle well.<\/p>\n<figure id=\"attachment_348008\" aria-describedby=\"caption-attachment-348008\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-348008\" src=\"https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?resize=610%2C458&#038;ssl=1\" alt=\"Conductor Arnie Roth leading the orchestra in rehearsal before the Los Angeles Debut.\" width=\"610\" height=\"458\" srcset=\"https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?resize=610%2C458&amp;ssl=1 610w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?resize=147%2C110&amp;ssl=1 147w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?resize=1536%2C1152&amp;ssl=1 1536w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?w=2048&amp;ssl=1 2048w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?w=1280&amp;ssl=1 1280w, https:\/\/i0.wp.com\/operationrainfall.com\/wp-content\/uploads\/2024\/08\/GUoG5KYWcAAKIUh.jpg?w=1920&amp;ssl=1 1920w\" sizes=\"auto, (max-width: 610px) 100vw, 610px\" \/><figcaption id=\"caption-attachment-348008\" class=\"wp-caption-text\"><em>Conductor Arnie Roth leads the orchestra in rehearsal before the Los Angeles debut of FINAL FANTASY VII Rebirth Orchestra World Tour. (Image owned by AWR Productions).<\/em><\/figcaption><\/figure>\n<p style=\"text-align: justify;\"><strong><em>OR<\/em><\/strong><strong>: One of the biggest surprises for me at the <em>FINAL FANTASY VII Rebirth Orchestra World Tour<\/em> was that <em>No Promises to Keep <\/em>was presented as an instrumental, and that in the game itself, it is a vocal song. <\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Why go that route in presenting that score instead of having a guest vocalist, assuming <a href=\"https:\/\/www.lorenallred.com\/\" target=\"_blank\" rel=\"noopener\">Loren Allred<\/a> wasn&#8217;t available, [to] perform it at different stops? To add onto that &#8211; how did you go about adapting a vocal piece to become an instrumental?<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>AR: <\/strong>You actually heard the adaptation of the vocal piece as an instrumental. It\u2019s really not my decision whether to use a vocalist or not. [SQUARE ENIX] made a decision that if we were going to present this as a vocal, we had to have Loren Allred. She wasn\u2019t available for the entire tour, which is no surprise. We were very fortunate to get her to be available for the New York performance, and that\u2019s the only one she\u2019s doing. But the reality is that SQUARE ENIX made the decision that we would do it as an instrumental.<\/p>\n<p style=\"text-align: justify;\">I understand the frustration with that, and we could have hired another vocalist to do it. They didn\u2019t want to substitute with somebody who wasn\u2019t in the game. I will tell you that it\u2019s a challenge for me, in that one of the ways that you can do that is give the first violins the basic vocal melody for most of it and then it goes to some other instruments throughout the arrangement. That\u2019s the easy way to replace the vocal. What\u2019s difficult for me, speaking of timing here, is trying to match the tempo exactly with Aerith on screen singing this thing and her lips literally on the same rhythm as we\u2019re doing. That one is kind of tough to do with the orchestra. You can be a fraction of a second off, but I think everyone understands that it is an instrumental, it\u2019s not a vocal singing that, so. But other than that, I think it works, but clearly everyone loves that song, which is interesting to me.<\/p>\n<p style=\"text-align: justify;\">You know Nobuo is famous for that kind of song &#8211; it\u2019s his classic M.O. He\u2019s done a lot of those pop classic-kind of songs. You think of <em>Kiss Me Goodbye<\/em>, you think of <em>Eyes On Me <\/em>&#8211; they are all in that \u2018mold\u2019 of Western-classic song-style. A different one is like <em>Suteki De Ne<\/em>, from <em>[FINAL FANTASY<\/em>] <em>X<\/em>, which is quite different. We love that. Or the anthem from <em>FINAL FANTASY XIV<\/em>, <em>Answers<\/em>, very different, a beautiful piece. We love all the different songs that are involved. We just actually worked with <a href=\"https:\/\/www.amandasingsthings.com\/\" target=\"_blank\" rel=\"noopener\">Amanda Achen<\/a> doing a lot of the <em>XIV <\/em>songs that Soken has written, and she\u2019ll be doing more work with us as well.<\/p>\n<p style=\"text-align: center;\"><em>And that wraps up Part One of our interview!<\/em><\/p>\n<p style=\"text-align: center;\"><em>Please return on Friday for Part Two where we talk a bit more about the setlists for\u00a0FINAL FANTASY VII Rebirth Orchestra World Tour and Distant Worlds, about the one-off FINAL FANTASY VII Symphonic Reunion concert in 2019, and more!<\/em><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.ffvii-rebirthconcerts.com\/tour-schedule\" target=\"_blank\" rel=\"noopener\">Tickets for\u00a0<em>FINAL FANTASY VII Rebirth Orchestra World Tour are on sale now.<\/em><\/a><\/p>\n<hr \/>\n<hr \/>\n<p style=\"text-align: center;\"><em>Have you attended FINAL FANTASY VII Rebirth Orchestra World Tour?\u00a0<\/em><\/p>\n<p style=\"text-align: center;\"><em>If so, what do you think of it?<\/em><\/p>\n<p style=\"text-align: center;\"><em>Let us know in the comments below!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I talk with Arnie Roth, a conductor for FINAL FANTASY VII Rebirth Orchestra World Tour, to talk about this concert, Distant Worlds, &#038; 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